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Lore

Lore is Epic Games' open-source, centralized, self-hostable version control server. Teams push to, clone from, and resolve conflicts through the loreserver endpoint over QUIC and gRPC, backed by durable local-disk storage.

Lore
In Development
This script is currently in active development and may be unstable or incomplete. Use in production environments is not recommended.

Installation

Default install:

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bash -c "$(curl -fsSL https://raw.githubusercontent.com/community-scripts/ProxmoxVED/main/ct/lore.sh)"
CPU: 2 cores RAM: 2048 MB Disk: 20 GB OS: Debian 13

Notes

Lore is pre-1.0: on-disk formats may still change between versions, though committed-data durability is guaranteed. Intended for the experimental VED repo only.
Disk usage scales with total repository size. The default 20 GB is a starting point; size the container to your data.
Ports: 41337 (main endpoint, gRPC over TCP + QUIC over UDP), 41339 (HTTP health check), 41340 (internal mTLS replication, disabled by default).
A self-signed TLS certificate is generated at install (/etc/ssl/lore). Clients must trust it or be configured to accept it.
This is the Lore SERVER (loreserver). Developers connect to it with the 'lore' client CLI.
Authentication is disabled by default (demo mode): the public endpoint accepts unauthenticated clients. Enable JWT verification via [server.auth.jwk] against an external identity provider in /opt/lore/local.toml before exposing it.

Web Interface

Port: 41337

Source code
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